Tips and Things to keep in Mind
- Think responsively.
Even if you’re not implementing a full responsive design, simply thinking in responsive terms goes a long way to achieving usable universal design. - Think touch-first.
A button sized for a fingertip will always work for a mouse cursor. But a button sized for a mouse cursor will often be too small for a fingertip. Designing for touch first ensures that your website or application translates well to other contexts. - Think universally.
“Test early, test often” the saying goes. In your design process, think early and often about how your design will function on various devices. - Think mobile-first.
Starting your design with mobile focuses you on what really matters to your users. By maintaining focus on the essential features, achieving a consistent experience across devices will be much easier. - Be careful with interaction behavior that is not supported universally across interfaces. Hover states don’t function the same on touch devices. Touch gestures can’t be performed with a mouse. It doesn’t mean we can’t use these things, but we have to be aware of their limitations.
21 notes January 22, 2012 · 23:17
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